Hopefully we have all returned to math class this week with more of an open mind and refreshed attitude towards the subject. I know I certainly have, especially after the main activity we participated in during class. This week's challenge was to recreate a common board game to one that would contain math elements; essentially navigating our own rules and expectations under the mathematics strand of our choice. After heading to the IRC with our creative juices flowing, Matt and I decided to alter one of the most beloved toys of young children - lego! I knew that we would have no trouble altering lego because there are so many STEM (science, technology, engineering, mathematics) components that lego may offer. I was employed for a day camp this summer at an elementary school, and one of the other camps we shared the space with was called "Bricks 4 Kidz." If you'd like to check out their own blog, I'll leave the link here: Bricks 4 Kidz. Although I didn't work for them specifically, I was fortunate to be exposed to their methods of teaching.
Bricks 4 Kidz is a day camp geared towards experiential and playful learning through building specifically-designed models with lego pieces. They believe that children of any age learn best through curiousity, creativity, and multi-sensory activities. Constructing objects, robotics, the possibilities are endless! For this reason, I knew Matt and I could creatively design our own lego game. Though we hadn't named it, our idea was pretty rad! We decided to plan our game around the "measurement" stream in mathematics. Since our box of lego was seemingly already a little different, containing dice and a timer, we planned to add these components as part of our game.
Our game's main goal was to create a building or structure with proper measurements. How are these measurements determined, you ask? Well, first students must role the dice. The numbers that are rolled will be added to form the sum of the area OR perimeter of the structure to be built. (Decide what you are rolling for.) For example, if the numbers 4 and 5 are rolled, you can either multiply or add those numbers to give you a larger sum. Let's multiply this time. 5x4=20. Therefore, the lego structure will need to have a perimeter of 20cm. Students are then required to "work backwards" in getting the other measurements. To assist with the process, students will be given some grid paper where they can plan out the design and measurements of the structure. Too simple? Add in the timer! Group your students and see who can construct their building with the correct measurements, the fastest! Give bonus points to the most creative or wacky design! We had so much fun creating this game and hope you have just as much fun trying it out with your students :).
Games are a fantastic way to get comfortable with making mistakes - another huge topic discussed this week. When you're introduced to a new game, you're just beginning to understand the rules and expectations. Therefore, the whole trial and error process is prevalent and making mistakes becomes common. As we observed this week in the stage 3 module, mistakes are necessary, and should even be encouraged in the subject of mathematics, where mistakes are often avoided or feared. Based on scientific evidence, it is this process that allows our brain to "stretch" and grow. It is through the failed attempts where we analyze the hows and the whys of how we could have possibly arrived at the solution. I love comparing this notion to real life scenarios, because it is undeniably true! Only through adversity and struggles do we grow stronger as human beings. We store these life lessons in our minds, which then equip us with the tools and knowledge for similar challenges we meet in the future. This is exactly why mistakes should be encouraged in mathematics. Students will value the messy mistakes because it will carry them forward to a much more comfortable and confident place when solving problems.
Well, that's it friends! Hard to believe we are already half way through this course!
Until next time,
Have a beau-tea-ful evening!
Miss Capano
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| Retrieved from www.bricks4kidz.com |
Bricks 4 Kidz is a day camp geared towards experiential and playful learning through building specifically-designed models with lego pieces. They believe that children of any age learn best through curiousity, creativity, and multi-sensory activities. Constructing objects, robotics, the possibilities are endless! For this reason, I knew Matt and I could creatively design our own lego game. Though we hadn't named it, our idea was pretty rad! We decided to plan our game around the "measurement" stream in mathematics. Since our box of lego was seemingly already a little different, containing dice and a timer, we planned to add these components as part of our game.
Our game's main goal was to create a building or structure with proper measurements. How are these measurements determined, you ask? Well, first students must role the dice. The numbers that are rolled will be added to form the sum of the area OR perimeter of the structure to be built. (Decide what you are rolling for.) For example, if the numbers 4 and 5 are rolled, you can either multiply or add those numbers to give you a larger sum. Let's multiply this time. 5x4=20. Therefore, the lego structure will need to have a perimeter of 20cm. Students are then required to "work backwards" in getting the other measurements. To assist with the process, students will be given some grid paper where they can plan out the design and measurements of the structure. Too simple? Add in the timer! Group your students and see who can construct their building with the correct measurements, the fastest! Give bonus points to the most creative or wacky design! We had so much fun creating this game and hope you have just as much fun trying it out with your students :).
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| Photo taken by me. |
Games are a fantastic way to get comfortable with making mistakes - another huge topic discussed this week. When you're introduced to a new game, you're just beginning to understand the rules and expectations. Therefore, the whole trial and error process is prevalent and making mistakes becomes common. As we observed this week in the stage 3 module, mistakes are necessary, and should even be encouraged in the subject of mathematics, where mistakes are often avoided or feared. Based on scientific evidence, it is this process that allows our brain to "stretch" and grow. It is through the failed attempts where we analyze the hows and the whys of how we could have possibly arrived at the solution. I love comparing this notion to real life scenarios, because it is undeniably true! Only through adversity and struggles do we grow stronger as human beings. We store these life lessons in our minds, which then equip us with the tools and knowledge for similar challenges we meet in the future. This is exactly why mistakes should be encouraged in mathematics. Students will value the messy mistakes because it will carry them forward to a much more comfortable and confident place when solving problems.
Well, that's it friends! Hard to believe we are already half way through this course!
Until next time,
Have a beau-tea-ful evening!
Miss Capano





